Saturday, August 30, 2014

End of Season Donations 8/30

Season ends in 2 days!  Here is the donations report ranking.  Find yourself and be sure your ratio is at least 50%.  Also if we are missing information on you such as your age, gender and location be sure to post it to the in game chat so we can update your info.  Thanks!

Congrats to MrMoo, Lloyd and Tree for earning elder this season!  And Congrats to bigdave699 for jumping 5 levels since last season!

# Username Donated Received Ratio % Level League Trophies Age Gender State
1 golgon 2545 705 361% 85 Gold 3 1502 39 M CA
2 Gard 1757 2472 71% 72 Gold 2 1639 44 M FL
3 Lord G.I. 1183 2172 54% 92 Crystal 1 2372   M IN
4 bigdave699 810 895 91% 65 Gold 2 1659   M UK
5 pounds32 776 1238 63% 73 Gold 3 1336      
6 kev 737 1070 69% 72 Gold 3 1495 51 M UK
7 starwarrior 725 406 179% 67 Silver 1 1290 33 F CA
8 dub0648 719 335 215% 72 Gold 3 1442 30 M IL
9 Mucduf 655 749 87% 69 Silver 1   18 M OR
10 Sky 654 440 149% 58 Silver 1 1266 19 M Bahamas
11 Ice 629 150 419% 80 Silver 1 1277 19 M Bahamas
12 Lord Elrond 627 435 144% 69 Gold 3 1497 19 M KS
13 MrMoo 477 498 96% 69 Gold 2 1654 35 M CO
14 Lloyd 461 407 113% 50 Gold 3 1423   M UK
15 Gabe Jaeger 432 350 123% 90 Gold 2 1584   M CA
16 fk.brian 413 286 144% 50 Silver 1 1308 19 M CA
17 Tree 398 300 133% 53 Silver 1 1183      
18 Dan 355 232 153% 68 Silver 1 1172      
19 HWNejxjd 348 140 249% 51 Silver 1 1286      
20 David the cool 255 160 159% 66 Gold 1 1711   M CA
21 King Quentin 245 225 109% 54 Gold 3 1525   M IN
22 Josh 232 120 193% 62 Gold 3 1429 16 M MI
23 Clash The Queen 218 315 69% 57 Silver 1 1191 10 F CA
24 CaseyConrad 216 335 64% 51 Gold 3 1451 33 M IL
25 William 211 160 132% 55 Gold 2 1679   M  
26 Timbuck 200 370 54% 59 Gold 2 1680      
27 Gavin Ryan 196 40 490% 53 Gold 3 1552   M FL
28 Gam3rJoe 190 60 317% 53 Silver 1 1205 19 M KS
29 Gard Dawg \m/ 176 380 46% 36 Silver 2 1138 44 M FL
30 Dr.Meng 162 268 60% 57 Gold 3 1489      
31 Stevenish 141 427 33% 85 Crystal 3 2048     AUS
32 Meadhbhuel 138 0   55 Silver 1 1366   F  
33 linnyyyy<3 131 320 41% 50 Silver 1 1256 19 F UK
34 Enily clakz 97 105 92% 46 Silver 2 1035 19 M PA
35 krausehouse10 70 145 48% 77 Gold 2 1558      
36 riard 39 20 195% 52 Silver 2 1105 11 M CA
37 Obey_Tim 23 20 115% 59 Gold 3 1407      
38 Dom 20 0   64 Gold 1 1900      
39 sequence 19 60 32% 57 Silver 1 1347      
40 smboyz3 16 100 16% 74 Gold 1 1826      
41 Forged Chaos 15 15 100% 68 Gold 2 1714      
42 king Shawn 15 90 17% 52 Gold 2 1416      
43 MrMegablackop 5 0   67 Gold 2 1588   M  
44 Gavin R. 5 60 8% 36 Silver 3 844   M FL
45 Sir Blake 0 0 0% 69 Silver 1 1350      

Thursday, August 21, 2014

Clan War Tips Part 1

Hey guys, great job on another clan war victory defeating Jagermeister 79-76!  They are an experienced warring clan and won 31 wars but we handed them a defeat, adding one to their loss column.  This was a close one and came down to the wire.  We won due to our high participation - using 91% of our attacks compared to 79% from the enemy.  As I watched the replays of the attacks I did notice a couple of recurring themes especially on the attacks that earned 0 or 1 star.  Here were my observations and areas that we can improve on in some of our failed attacks.  When scouting bases and settling on the base you like remember to go through this checklist of tips.  

1) Always lure and kill the cc troops first if possible.
When you scout the base beforehand select the enemy's clan castle to see the attack coverage radius so you know where your troops need to be to lure out the cc troops.  Then find an open spot away from the enemy defenses to lure the troops to so it can be a fair fight.  You don't want your troops to be attacking buildings while the cc troops are quickly taking out all of your army.  I saw one attack where the enemy cc troops single-handedly killed a golem and about 15 giants.  That's half of your army obliterated by 20-25 archers.  Instead lure those 20 archers to a corner of the base and take them out with 20 or 25 archers of your own.  If the castle is centralized then you'll need to use a troop that attacks defenses to penetrate the base to lure the castle such as a single giant, hog or balloon.
    
2) Count the cc troops that come out.
When scouting the base before you attack know how many troops are in the clan castle.  If there are 25 troop units in the castle and you only see 10 archers come out then you know the rest still need to be lured.  All 25 are not usually lured by a single archer or barb.  But if you drop a higher level troop like a giant or hog sometimes you'll get all of the troops to come out at once.  Nothing spoils your plans like killing the cc troops only to drop all of your troops and then realize you didn't kill all of the cc.  Easy fix.  Just know how many to expect and count the troops.      

3) Get those corners early while you still have troops.
It's easy to get caught up in the heat of the battle and forget about the corners.  After you've already released all of your troops you realize that you have no troops left for the corners and you're running out of time and you end up getting 97% and missing out on one star.  After you've killed the cc troops remember to drop one barb or archer on each corner to take out those builder huts while the rest of your army is doing its work.

4) Build the right army for the job.
Since SC gives us a 24 hour prep day you should have plenty of time to scout bases and determine what army will work best on the base you wish to attack.  It may be hogs, dragons, giants, pekkas, balloons, etc. or a combination.  Whatever that army is be sure you have analyzed the defense and build the right army for the job.  And request the right cc troops for your war attacks to complement your army.  A farming army with only tier 1 troops like barbs, archers and goblins is never going to be the right army to war with.  Know the difference between farming armies and trophy armies and practice different trophy armies so you'll be well-versed in different attack styles and can choose the right one for the job.  I'll cover trophy armies and attack strategies in another post.
 

Stay tuned, to be continued.....

How to enjoy pudding

Check out this video from kev of him and his friends and family.  Comedy!!  Thanks kev for sharing!


Food Fight - How to enjoy pudding!

Sunday, August 17, 2014

End of Season Donations 8/17

Season ends today!  Here is the donations report ranking.  Find yourself and be sure your ratio is at least 50%.  Also if we are missing information on you such as your age, gender and location be sure to post it to the in game chat so we can update your info.  Thanks!

# Username Donated Received Ratio % Level League Trophies Age Gender Location
1 golgon 2488 646 385% 82 Gold 3 1388 39 M CA
2 starwarrior 1173 1172 100% 67 Gold 3 1458 33 F CA
3 Gard 879 2042 43% 69 Gold 1 1858 44 M FL
4 fk.brian 852 480 178% 48 Silver 2 1159 19 M CA
5 Ice 759 0   79 Silver 1 1240 19 M Bahamas
6 Lord G.I. 637 1492 43% 90 Silver 2 994   M IN
7 bigdave699 612 700 87% 60 Silver 1 1146   M UK
8 Sky 599 575 104% 56 Gold 3 1433 19 M Bahamas
9 kev 583 848 69% 69 Gold 3 1441 51 M UK
10 Lord Elrond 552 446 124% 67 Silver 1 1307 19 M KS
11 pounds32 501 975 51% 70 Gold 3 1536      
12 HWNejxjd 458 102 449% 49 Silver 1 1260      
13 Clash The Queen 437 305 143% 56 Gold 1 1911 10 F CA
14 Gabe Jaeger 397 259 153% 89 Gold 2 1629   M CA
15 dub0648 362 580 62% 69 Gold 2 1695 30 M IL
16 Josh 275 200 138% 60 Gold 3 1408 16 M MI
17 Meadhbhuel 270 140 193% 52 Silver 1 1376   F  
18 Henkelientje 261 150 174% 78 Gold 2 1726      
19 Gavin Ryan 247 120 206% 52 Gold 3 1435   M FL
20 CaseyConrad 239 425 56% 50 Gold 3 1438 33 M IL
21 William 221 165 134% 54 Gold 3 1364   M  
22 Zorg 191 15 1273% 55 none 1035      
23 Stevenish 167 562 30% 85 Gold 1 1988     AUS
24 Mucduf 160 313 51% 69 Silver 1 1232 18 M OR
25 Tree 137 90 152% 49 Silver 2 1034      
26 Gam3rJoe 98 60 163% 51 Silver 2 1013 19 M KS
27 linnyyyy<3 92 60 153% 48 Silver 1 1231 18 F UK
28 King Quentin 90 100 90% 53 Gold 3 1541   M IN
29 Dan 44 20 220% 65 Silver 2 1135      
30 HARRY 43 40 108% 64 Silver 1 1306      
31 Gard Dawg \m/ 41 75 55% 33 Silver 2 1120 44 M FL
32 Lloyd 40 20 200% 47 Gold 2 1675      
33 Jay 30 50 60% 51 Gold 2 1723   M NC
34 pl0ppy 31 25 0   67 Silver 2 1054 17 M WA
35 riard 20 20 100% 50 Silver 2 1023 11 M CA
36 jacko 20 60 33% 74 Gold 1 1803      
37 thatboy1983 15 0   59 none 1289      
38 BOSS AT FOOTBAL 10 20 50% 53 Gold 3 1449      
39 Gavin R. 0 30 0% 33 Silver 3 901   M FL

Thursday, August 14, 2014

Donations Donations Donations!

I had to say it three times because it's such a fun thing to talk about and a subject near to my heart.  One of the obvious advantages of being in a clan is receiving clan castle donations.  It's certainly not the only benefit but is probably the most tangible and is a brilliant aspect of the game.  A well positioned clan castle with the right troops can bolster your defense.  In early town hall levels it is arguably your single strongest defensive building.  I always love watching a defensive replay where my cc troops took the enemy by surprise and just wiped them out.  Even better when the troops live to fight another day.

But honestly for me I find more joy in being able to give to my clan mates.  Ever since I joined my first clan I've never tired of that privilege.  As far as I can remember I've always had over a thousand donations per season in every clan I've been in regardless of my title in the clan.  I wasn't doing it for a title.  It was just about the joy and privilege of being able to help my teammates out in some small way.  I'm not saying that to toot my own horn.  I'm just saying that there is as much benefit in giving as there is in receiving.  Cliche I know but it's the truth.  And if you don't get all warm and fuzzy inside by helping others Supercell decided to give you gems for it.  Earn 280 gems for completing the Friend in Need Achievement.  Been there done that got the t-shirt.  You should too.   

Okay so enough talking and on to the business of the matter.  Donations are such an important part of clan life that 3 of our 6 rules in our clan description are related to donations.  Can anyone remember them off the top of their head?  Okay you don't have to.  They're listed below:  

1) Default donation is archers
2) 100 donations per season to stay, 400 donations per season for elder
3) 1/2 minimum ratio between troops donated and troops received

These rules are not just for show.  Poor donators will be kicked in our clan.  Below are a few other dos and don'ts.  And if you are uncertain about donating the wrong troop just ask the person first.  If someone requests defensive or overnight troops then donate troops that can attack both ground and air (archers, wizards, dragons, etc).  If you don't the troops can be lured to a corner and killed with just a handful of minions.  Yes, even hogs and giants and balloons.  Feel free to comment below and add your own thoughts about donations or pet peeves you may have.  Any suggestions feel free to comment or msg me in game chat.

Happy Clashing,

Golgon

The 10 Commandments of Donating.
Doh!  Don't count them!

Wednesday, August 13, 2014

Achievements and Recruiting

Hey guys, happy Thursday!  Almost the weekend!  Everyone knows about Achievements and how they can earn you xp and gems to get more builders, etc.  But today I want to talk about using achievements for research and recruiting purposes.  Achievements are like your Clash of Clans résumé.  The game keeps a cumulative record of your stats and is public for everyone to see and gives a quick overview of what you've accomplished in the game.  These values do not reset like the league season stats.  Checking someone's base is fine but that doesn't tell you anywhere near as much as their profile.

In case you didn't hear I opened the clan up today to [Invite only 1300+ trophies] to allow people to request to join our clan. We're looking for active lvl 50+ players with good bases.  No rushed THs with weak troops and defenses.  So as we recruit and see requests to join be sure to check their profile first to see the following before you invite or accept requests:

1) Are they active?  How many attacks have they won this season?

2) How long have they been playing?  Check their Nice and Tidy stat.  New obstacles grow every 8 hours according to the Clash of Clans Wiki.  So you can quickly estimate how long  someone has been playing the game.  Also check that wiki link for a bit of trivia about the value of gems you receive when you clear obstacles.  I've heard people complain that they didn't get any gems when they've cleared an obstacle.  Well there's a defined sequence for the gem values for obstacles.  So you can predict what the next amount will be.  

3) Are they a good donator?  Check their Friend in Need.  If their Nice and Tidy is 300+ then they've been playing for several months and their friend in need should be in the thousands.  I've only seen a couple cases where someone had a bad friend in need stat and then turned it around after joining our clan.  Most people with a bad stat rarely donate and we have to kick them after the season is over.  Might as well just not accept them to begin with.

4) Are they immediately eligible for war?  If not why did they leave their last clan during war?  Or were they kicked and why?

5) Are they good in war?  Check their War Hero stat.  Wars have been out long enough that they should have close to 100 stars if not more.

6) Do they TH snipe in war?  Check their War Hero to Spoils of War ratio.  If their spoils are in the millions but their stars are low that's a high sign of TH sniping.  Or frequently going for high bases for loot and just getting 1 star.

7) Are they active in farming to improve their base?  Check their Gold Grab stat.

Anyway, I think you guys get the idea.  I'm sure most of you already know these things but hopefully you might have learned at least one thing new.  ;)

Happy Clashing,

Golgon

P.S. This person was kicked for not donating.  In the kick message I said "START DONATING!"  But their profile clearly showed they were not going to donate based on their past performance.
Guy has been playing the game at least 6 months

Add only donated 260 that whole time?  Really??


Sunday, August 10, 2014

The Ball Base TH8 Trophy Base

Guys a lot of the enemy war bases have the Ball base.  If you decide to attack one of these bases be sure you know how to get around them with wall breakers instead of going through the funnels.  Giants and Hogs will want to attack the hidden teslas and then get hit by spring traps and giant bombs.  So it's difficult to get more than 2 stars.  For all clan war attacks be sure to lure out centralized cc troops with something like a hog or giant.  Here's a map of the traps for the Ball base.  GL, let's do this!!

Thursday, August 7, 2014

Friday is Joke Day, Saturday is War Day

Hey guys, if you haven't heard Friday is now Joke day!  Bring your best jokes to share some laughs to start the weekend!  Saturday is still war day so get ready!

Wednesday, August 6, 2014

5 Reasons Not To Rush Your Town Hall

Hey guys, as we're all progressing in the game I wanted to discuss a pitfall in the game that will delay your progress that some may not be aware of or fully understand. That pitfall is rushing your town hall upgrade.  I've already seen a few people make the leap and hopefully I can educate others before it's too late.  Here are 5 reasons why you shouldn't rush your town hall.


1) Less Loot 
You may have heard that you get less loot at higher town halls and this is true but it needs some explanation.  You get less loot IF you raid town hall levels lower than your own.  This is Supercell's way of discouraging higher town halls from beating up on lower town halls.  The game has a loot penalty when attacking lower town hall levels than yourself.  So in order to raid for big loot you need to search within your own town hall level+ or one level lower at most.  Anything lower and you will get a minimum of a 50% loot reduction of what is available to attackers with the same town hall level as the defender.  On the contrary if you stay at a lower town hall level and max your troops you can get a loot bonus for attacking higher town hall levels than yourself.  For example if you're TH7 and raid another TH7 they may have 400k total loot available to raid.  If you're TH8 raiding the same base only 360k loot will be available.  If you're TH9 only 200k total loot will be available.  If you're TH10 only 100k total loot will be available to you.  If you're a TH5 attacking that TH7 you will have 600k total available to you.  So your TH level determines how much loot you get every raid.  The lower your TH level the more loot you get when attacking the same base.  When I was TH7 there were a ton of rich TH6 bases in  Silver 2.  I maxed my lvl 7 walls with the raids from those bases.  But when I upgraded to TH8 I could no longer raid those bases because only 50% of the loot was available to me.  It was no longer worthwhile so I had to change leagues.    



2) Easy Target
Serious Clash of Clan players have a word for those who prematurely upgrade their town hall without having strong defenses.  They're called preemies. Like the babies born prematurely they're just a little smaller and more fragile than others.  Attackers love preemies because they're like the baby gazelle wandering at the back of the pack on the Discovery Channel.  Doesn't your mouth start watering when you see a nice raid with weak defenses?  Mine does.  I sit up and pay attention and go into predator mode.  Even better Supercell has higher raid cap limits on your storages the higher level your TH is.  At TH7 ppl can steal a max of 500k from your storages.  At TH9 it's 700k.  Don't be a preemie unless you like getting steamrolled.

3) More Costly Raids
Raids will cost you more at higher town halls in two ways.  First you know that next button you love so much?  Well the price goes up every town hall level.  It goes up about 200 every town hall level after 7.  For TH10 it's gonna cost 1,000 gold every time you click.  Secondly raids will cost more in terms of elixir.  Higher town halls have higher defenses so you need a better army which costs more elixir.  Higher troop levels also cost more so even if you use the same troops you used at a lower town hall you will still be spending more due to the higher levels of the troops.

4) Longer Time for Upgrades 
If you're a preemie and are getting raided more and are behind on your troop levels and are struggling to raid at your town hall level then you'll be forced to raid lower town halls.  Less loot means longer times for upgrades if you can't keep your builders busy.  It's all about being efficient.  If you're rushing your TH because you're impatient then you'll really be impatient when your upgrades take even longer than they would have if you had more loot to upgrade everything faster.  If you don't raid and are relying solely on shields and collectors then you're missing out on a key piece of the game and could just play Farmville.  Collectors will never make you as much as raiding.  Also your collectors will get raided more often if your defenses are not up to par.

5) Hurts Clan Wars Matchmaking
If you plan on being in a clan and staying in a clan it helps to be a good clanmate.  All of the wars we've lost have been due to being unevenly matched against higher town halls and troops.  When you rush your TH our clan gets matched against higher THs.  The game tries to match as evenly as possible on similar THs, defenses and troop strengths.  Sometimes we get unlucky in the matching.  If the enemy clan has a high TH with maxed troops and our clan has the same high TH level with lower troops the whole clan suffers because the enemy can donate those maxed troops to the clan castles and also for war attacks.  So be a good clanny and max your troops at least at every TH level.  And if you're one of the highest THs in the clan plan to donate to help others out, especially during war.  If you don't our clan is at a disadvantage because that's what the enemy will be doing.  Their highest THs with the strongest troops will be donating the most during war.  It doesn't make sense to be a TH8 with TH7 troops or a TH9 with TH8 troops.  Your lab and troops should be the first thing to start upgrading at every new TH level.

If you made it this far, congrats.  I'm sure there are more reasons, but aren't those enough?  If you're really impatient and struggle to farm and grind out all the walls and defenses then at least max your core troops in the lab every TH.  So at least you won't struggle offensively.  But if I still haven't convinced you then hey go for it.  Some people have to learn the hard way.  ;)

Happy Clashing,

- Golgon