Monday, September 21, 2015

War Rules, Lessons Learned

Guys, let's do post-war analysis and come up with a set of war rules.  I'm talking about more than just "attack your opposite in war".  I personally don't like that rule.  So let's come up with our own set of rules based on lessons learned.

I'll start with a few from this past war:

1) Make every attack count and not go to waste.  Every attack is precious.  We have won and lost wars by a single star and a single attack.  Lower level players (in the bottom half): Attack early in the war before all of the easier bases are gone.  Higher level players: save lower level bases for the lower levels unless you are on cleanup duty at the end or they have already all attacked.

2) Go for the low hanging fruit first.  Get it out of the way.  To our lower level players attacking in the first 12 hours of the war: go for the highest base you can confidently 3 star.  If everyone can earn 3+ war stars total for the clan and we use all of our attacks we will win every war.  Basic math.  Also if you 3 star your first attack then it means others can use their attacks on other bases and not have to attack the same base you already attacked.

3) Do not attack a higher number base than yourself unless all lower bases have been 3-starred.  There are others higher than you that have two attacks to use also.  They have a better chance to 3 star that base than you do.  If you think there's an exception to this rule then check with a co first.  

4) Do not attack a higher TH level than your own.  For the same reason as the previous rule.

5) Use the right army.  We had some failed (1 star) attacks due to the wrong army being used.  There are a limited number of war armies that will yield 3 star success at various town hall levels.  If you don't know what the best army is, just ask and someone will help.  And start by reading these old posts:

Clan War Tips Part 1
Clan War Tips Part 2
Army Comps and Attack Strategies
Dragons and GoWipe Tips

6) Put high level dragons and high HP defensive troops in war map CCs.  Max wiz and archers can be lured and killed with one poison spell now unfortunately and no longer provide good defense in war.  Dragons, max loons, valks are better.  If you don't have level 4+ dragons, or max loons and valks then don't donate.  Let the higher levels fill the war map so everyone has the best defense possible.


7) Once you have started a war attack you cannot Surrender and use the attack later like you once could.  If you click Surrender and have not placed a troop you will get 0% on your attack.  This is why they put a war attack confirmation screen in to remind you if anything is missing before your war attack.  Be sure to review it carefully before attacking.



8) Don't forget about the corners.  It only takes one archer on each corner.  This is mentioned in Clan War Tips Part 1 & 2 but it cost us a star again this past war which we needed to secure our victory.  If you have archers or barbs to spare always do it early in your attack.  Getting 99% sucks and has happened to most of us at one point.


What else guys?  Let's keep adding to this list.



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